Broadway (microprocessor)W
Broadway (microprocessor)

Broadway is the codename of the 32-bit central processing unit (CPU) used in Nintendo's Wii home video game console. It was designed by IBM, and was initially produced using a 90 nm SOI process and later produced with a 65 nm SOI process.

CIC (Nintendo)W
CIC (Nintendo)

The Checking Integrated Circuit, or CIC, is a lockout chip designed for the Nintendo Entertainment System which had three main purposes:To give Nintendo complete control over the software released for the platform To prevent unlicensed and pirate game cartridges from running To facilitate regional lockout

Espresso (microprocessor)W
Espresso (microprocessor)

Espresso is the codename of the 32-bit central processing unit (CPU) used in Nintendo's Wii U video game console. It was designed by IBM, and was produced using a 45 nm silicon-on-insulator process. The Espresso chip resides together with a GPU from AMD on an MCM manufactured by Renesas. It was revealed at E3 2011 in June 2011 and released in November 2012.

Gekko (microprocessor)W
Gekko (microprocessor)

Gekko is a superscalar out-of-order 32-bit PowerPC microprocessor custom-made by IBM in 2000 for Nintendo to use as the CPU in their sixth generation game console, the GameCube, and later the Triforce Arcade Board.

Hollywood (graphics chip)W
Hollywood (graphics chip)

Hollywood is the name of the graphics processing unit (GPU) used in Nintendo's Wii video game console. It was designed by ATI, and is manufactured using the same 90 nm or 65 nm CMOS process as Broadway, the Wii's central processing unit. Very few official details about Hollywood were released to the public by Nintendo, ATI, or any other company involved in the Wii's development. The Hollywood GPU is reportedly based on the GameCube's Flipper GPU and is clocked 50% higher at 243 MHz, though these clock rates have never been officially confirmed.

Wii UW
Wii U

The Wii U is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4.

List of Super NES enhancement chipsW
List of Super NES enhancement chips

The list of Super NES enhancement chips demonstrates the overall design plan for the Super Nintendo Entertainment System, whereby the console's hardware designers had made it easy to interface special coprocessor chips to the console. This standardized selection of chips was available to increase system performance and features for each game cartridge. As increasingly superior chips became available throughout the Super NES's retail market years, this strategy originally provided a cheaper and more versatile way of maintaining the system's market lifespan when compared to Nintendo's option of having included a much more expensive CPU or a more obsolete stock chipset.

Ricoh 2A03W
Ricoh 2A03

The Ricoh 2A03 or RP2A03 / Ricoh 2A07 or RP2A07 is an 8-bit microprocessor manufactured by Ricoh for the Nintendo Entertainment System video game console. It was also used as a sound chip and secondary CPU by Nintendo's arcade games Punch-Out!! and Donkey Kong 3.

Super FXW
Super FX

The Super FX is a coprocessor on the Graphics Support Unit (GSU) added to select Super Nintendo Entertainment System (SNES) video game cartridges, primarily to facilitate advanced 2D and 3D graphics. The Super FX chip was designed by Argonaut Games, who also co-developed the 3D space rail shooter video game Star Fox with Nintendo to demonstrate the additional polygon rendering capabilities that the chip had introduced to the SNES.