
MechAssault is a video game released for the Xbox notable for being one of the first games to support Xbox Live online multiplayer. Developed by Day 1 Studios and published by Microsoft, MechAssault was initiated when Denny Thorley of Day 1 Studios approached Jon Kimmich of Microsoft about developing an original BattleTech game built from the ground up to support console play. "MechAssault" was released in November of 2002. A sequel, MechAssault 2: Lone Wolf, was released on December 28, 2004. Both games are set in the BattleTech fictional universe.

MechAssault 2: Lone Wolf is a 2004 video game developed by Day 1 Studios and published by Microsoft Game Studios exclusively for the Xbox console. It is the sequel to 2002's MechAssault and is set in the BattleTech universe. Since the Xbox 360 is backwards-compatible with the Xbox, it can also run Lone Wolf.

MechAssault: Phantom War is an action video game, part of the MechWarrior series and part of the BattleTech universe created by FASA. Players assume the role of a BattleMech pilot in a 3D environment with a third person view of the combat via the top screen of the DS, while the touch screen displays the inside of the cockpit and acts as the game's controls.

MechCommander is a real-time tactics video game based on FASA's BattleTech/MechWarrior franchise, developed by FASA Interactive and distributed by MicroProse in 1998. An expansion pack, Desperate Measures, was released in 1999.

MechCommander 2 is a 2001 real-time tactics video game based on the BattleTech/MechWarrior franchise, developed by FASA Interactive and distributed by Microsoft. It is a sequel to MechCommander.

MechWarrior is the second video game released in the BattleTech game series. MechWarrior was the first video game to offer the player a chance to pilot a BattleMech from the view of a pilot. With this game the player has a great deal of freedom when compared to many of the follow-up MechWarrior games, which include choosing missions, buying & selling mechs and parts, hiring lance-mates, and traveling throughout the Inner Sphere. Underneath the major game mechanics, the player had the option of following a role playing style story arc that would unfold over five in-game years.

MechWarrior, known in Japan as Battletech (バトルテック), is a first-person action video game for the Super NES based on the Battletech universe. The SNES game was based upon the original PC MechWarrior, with updated graphics that utilized Mode 7 for the Battlemech mission sequences instead of the PC version's flat-shaded 3D graphics.

MechWarrior 2: 31st Century Combat is a vehicle simulation game developed and published by Activision, released in 1995 as part of the MechWarrior series of video games in the BattleTech franchise. The game is set in 3057, and is played as a tactical simulation that incorporates aspects of real-time first-person combat and the physical simulation of the player's mech. It is a game recreation of the "Refusal War." The player can join one of the clans, Clan Jade Falcon or Clan Wolf while engaging in up to 32 missions.

MechWarrior 2: Mercenaries is a video game released in September 1996 as a stand-alone expansion to MechWarrior 2: 31st Century Combat and the last BattleTech game made by Activision. In this game, the player takes control of an Inner Sphere mercenary squad, with control over finances and free choice of missions.

MechWarrior 2: Ghost Bear's Legacy is an expansion pack to MechWarrior 2: 31st Century Combat.

MechWarrior 3 is a vehicle simulation game, part of the MechWarrior series. It featured a new 3D accelerated graphics engine at the time of its release. The game contains over 20 missions, with access to 18 different mechs. A novelization called Trial Under Fire was written by Loren L. Coleman.

MechWarrior 3 is a vehicle simulation game, part of the MechWarrior series. It featured a new 3D accelerated graphics engine at the time of its release. The game contains over 20 missions, with access to 18 different mechs. A novelization called Trial Under Fire was written by Loren L. Coleman.

MechWarrior 4: Vengeance is a vehicle simulation game, developed by FASA Interactive and published by Microsoft. It was released on November 22, 2000. It is the fourth game in MechWarrior series. It takes place in BattleTech universe where the pinnacle of all war machines are huge, heavily armed robots called BattleMechs. The player pilots one of these "'Mechs" and uses variety of available weapons to battle enemy 'Mechs, tanks and other vehicles. An expansion pack, MechWarrior 4: Black Knight, was released in 2001, and a subsequent stand-alone expansion, MechWarrior 4: Mercenaries, was released on November 7, 2002.

Mechwarrior 4: Mercenaries is a vehicle simulation video game for Microsoft Windows, released in 2002. It is a standalone expansion of MechWarrior 4: Vengeance, based on the BattleTech MechWarrior game universe.

MechWarrior 4: Vengeance is a vehicle simulation game, developed by FASA Interactive and published by Microsoft. It was released on November 22, 2000. It is the fourth game in MechWarrior series. It takes place in BattleTech universe where the pinnacle of all war machines are huge, heavily armed robots called BattleMechs. The player pilots one of these "'Mechs" and uses variety of available weapons to battle enemy 'Mechs, tanks and other vehicles. An expansion pack, MechWarrior 4: Black Knight, was released in 2001, and a subsequent stand-alone expansion, MechWarrior 4: Mercenaries, was released on November 7, 2002.

MechWarrior 5: Mercenaries is a BattleTech mecha game developed by Piranha Games and released on December 10, 2019 on Microsoft Windows. It is the first single player MechWarrior game since 2002. It was initially available as an Epic Games Store exclusive title, which, like other games with Epic Games Store exclusivity deals, has been met with criticism. On May 7, 2020 it was made available through Xbox Game Pass for PC. On May 27, 2021 it was made available on additional platforms including Xbox Series X/S, Xbox One, Steam and GOG, in addition to the DLC pack Heroes of the Inner Sphere. It features ray tracing powered by Nvidia RTX as well as DLSS.

MechWarrior 3050 is a 1994 mech-based video game developed by Malibu. The first BattleTech based game to be released for the Sega Genesis, it was originally titled simply BattleTech but was later ported to the Super NES by Activision as MechWarrior 3050. The Sega Genesis and Super NES versions are nearly identical, except for their titles.

MechWarrior Online is a free-to-play vehicle simulation video game, officially launched during September 2013 by Piranha Games for Microsoft Windows. The game takes place within the larger BattleTech universe.

MechWarrior Tactics was a free-to-play turn-based tactics video game set in the BattleTech universe. It was originally under development by Roadhouse Interactive and ACRONYM Games, but was taken over by Blue Lizard Games and published by Infinite Game Publishing for the Unity Web Player platform. The game remained in closed beta for two years, with Founder Packs allowing players to purchase instant access, but development has been on hold since of end of 2013 and the game's website has been unavailable since the end of August 2014.

Mechwarrior: Living Legends is a fan-created multiplayer mod of Crysis, based in the BattleTech universe, and using CryEngine 2 as its engine; it is one of the few mods based on the BattleTech universe to have been sanctioned by Microsoft—who currently owns the rights to the Mechwarrior video-game franchise—and additionally received pre-SDK support and sanctioning directly from Crytek, producers of the games' engine. On December 26, 2009, an open beta was released via BitTorrent and other distribution methods. Because the project changes the play-style and feel of the game it is originally based on so completely as to be unrecognizable in comparison, it is billed as a "full-conversion" mod, since little to no trace of the original game's art or play-style exists any longer within MW:LL. It was created by American developer Wandering Samurai Studios.