Catacomb 3-DW
Catacomb 3-D

Catacomb 3-D is the third in the Catacomb series of video games, and the first of these games to feature 3D computer graphics. The game was originally published by Softdisk under the Gamer's Edge label, and is a first-person shooter with a dark fantasy setting. The player takes control of the high wizard Petton Everhail, descending into the catacombs of the Towne Cemetery to defeat the evil lich Nemesis and rescue his friend Grelminar.

Commander Keen (video game)W
Commander Keen (video game)

Commander Keen is a side-scrolling platform video game developed by David A. Palmer Productions and published by Activision in May 2001 for the Game Boy Color. Part of the Commander Keen series, it was released ten years after the first seven episodes in 1990–91. The game follows the titular Commander Keen, an eight-year-old child genius, as he journeys through three alien worlds to collect three plasma crystals to prevent the weapon they power, built by several enemies from previous games, from destroying the universe. The game features Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.

Commander Keen in Aliens Ate My BabysitterW
Commander Keen in Aliens Ate My Babysitter

Commander Keen in Aliens Ate My Babysitter is a side-scrolling platform video game developed by id Software and published by FormGen in December 1991 for DOS. It is the seventh episode of the Commander Keen series, though it is numbered as the sixth, as Commander Keen in Keen Dreams is outside of the main continuity. The game follows the titular Commander Keen, an eight-year-old child genius, as he journeys through an alien world to rescue his kidnapped babysitter. The game feature Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.

Commander Keen in Goodbye, GalaxyW
Commander Keen in Goodbye, Galaxy

Commander Keen in Goodbye, Galaxy is a two-part episodic side-scrolling platform video game developed by id Software and published by Apogee Software in 1991 for DOS. It consists of the fifth and sixth episodes of the Commander Keen series, though they are numbered as the fourth and fifth, as Commander Keen in Keen Dreams is outside of the main continuity. The game follows the titular Commander Keen, an eight-year-old child genius, as he first journeys through the Shadowlands to rescue the Gnosticenes so they may ask the Oracle how the Shikadi plan to destroy the galaxy, and then through the Shikadi's Armageddon Machine to stop them. The two episodes feature Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.

Commander Keen in Invasion of the VorticonsW
Commander Keen in Invasion of the Vorticons

Commander Keen in Invasion of the Vorticons is a three-part episodic side-scrolling platform video game developed by Ideas from the Deep and published by Apogee Software in 1990 for MS-DOS. It is the first set of episodes of the Commander Keen series. The game follows the titular Commander Keen, an eight-year-old child genius, as he retrieves the stolen parts of his spaceship from the cities of Mars, prevents a recently arrived alien mothership from destroying landmarks on Earth, and hunts down the leader of the aliens, the Grand Intellect, on the alien home planet. The three episodes feature Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.

Commander Keen in Keen DreamsW
Commander Keen in Keen Dreams

Commander Keen in Keen Dreams is a side-scrolling platform video game developed by id Software and published by Softdisk in 1991 for DOS. It is the fourth episode of the Commander Keen series. The game follows the titular Commander Keen, an eight-year-old child genius, in an adventure in his dreams as he journeys through a vegetable kingdom to defeat the evil potato king Boobus Tuber and free enslaved children from the Dream machine. The game features Keen running and jumping through various levels while opposed by various vegetable enemies; unlike the prior three episodes, Keen does not use a pogo stick to jump higher, and throws flower power pellets to temporarily turn enemies into flowers rather than shooting a raygun to kill them.

Dangerous DaveW
Dangerous Dave

Dangerous Dave is a 1988 computer game by John Romero. It was developed for the Apple II and MS-DOS as an example game to accompany his article about his GraBASIC, an Applesoft BASIC add-on, for the UpTime disk magazine.

Doom (1993 video game)W
Doom (1993 video game)

Doom is a 1993 first-person shooter (FPS) game developed by id Software for MS-DOS. Players assume the role of a space marine, popularly known as Doomguy, fighting his way through hordes of invading demons from Hell. The first episode, comprising nine levels, was distributed freely as shareware and played by an estimated 15–20 million people within two years; the full game, with two further episodes, was sold via mail order. An updated version with an additional episode and more difficult levels, Ultimate Doom, was released in 1995 and sold at retail.

Doom (2016 video game)W
Doom (2016 video game)

Doom is a first-person shooter video game developed by id Software and published by Bethesda Softworks. It was released worldwide on Windows, PlayStation 4, and Xbox One in May 2016 and is powered by id Tech 6. A port for Nintendo Switch was co-developed with Panic Button and released in November 2017, and a version for Stadia was released in August 2020. A soft reboot of the Doom franchise, it acts as a sequel to Doom 64 released in 1997, while largely ignoring the previous installment Doom 3 which was a reboot of the original series and was released in 2004. Doom is the first major installment in the series since Doom 3.

Doom IIW
Doom II

Doom II: Hell on Earth is a first-person shooter game by id Software. It was originally released for MS-DOS computers in 1994 and Macintosh computers in 1995. Unlike the original Doom, which was initially only available through shareware and mail order, Doom II was sold in stores. Master Levels for Doom II, an expansion pack with 21 new levels, was released on December 26, 1995.

Doom 3W
Doom 3

Doom 3 is a 2004 horror first-person shooter video game developed by id Software and published by Activision. Doom 3 was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and ported by Aspyr Media for Mac OS X in 2005. Developer Vicarious Visions ported the game to the Xbox, releasing it on April 3, 2005.

Doom 3: BFG EditionW
Doom 3: BFG Edition

Doom 3: BFG Edition is a remaster version of Doom 3, released worldwide in October 2012 for Microsoft Windows, PlayStation 3, and Xbox 360. The BFG Edition features enhanced graphics, better audio, a checkpoint save system, and support for 3D displays and head-mounted displays (HMD). The game also includes the previous expansion, Resurrection of Evil, and a new single-player expansion pack called The Lost Mission. Additionally, it includes copies of the original Doom, and Doom II with the expansion No Rest for the Living, previously available for the Xbox 360. The BFG Edition also features the ability to use the flashlight while holding a weapon, in the form of the armor-mounted flashlight.

Doom 3: Resurrection of EvilW
Doom 3: Resurrection of Evil

Doom 3: Resurrection of Evil is a first-person shooter video game developed by Nerve Software and published by Activision. It was released for Microsoft Windows on April 3, 2005, as an expansion pack and sequel to Doom 3 and on October 5, 2005, for the Xbox video game console. The Xbox version does not require the original Doom 3 in order to play, and includes The Ultimate Doom, Doom II: Hell on Earth and Master Levels for Doom II.

Doom 64W
Doom 64

Doom 64 is a 1997 first-person shooter game developed and published by Midway Games for the Nintendo 64. It is a sequel to Doom II (1994). A remastered port was released for Windows, Nintendo Switch, PlayStation 4, and Xbox One in March 2020, and on Stadia in May 2020.

Doom EternalW
Doom Eternal

Doom Eternal is a first-person shooter video game developed by id Software and published by Bethesda Softworks. The sequel to Doom (2016), and the fifth main game in the Doom series, it was released on March 20, 2020, for Windows, PlayStation 4, Stadia and Xbox One, with versions for Nintendo Switch, PlayStation 5 and Xbox Series X and Series S planned. Set some time after the events of the 2016 game, the story follows the Doom Slayer once again, on a mission to end Hell's consumption of Earth and foil the alien Maykrs' plans to exterminate humanity. It received critical acclaim, with praise for its campaign, graphics, level design, soundtrack and combat mechanics, though some disliked the increased focus on storytelling and its platforming sections.

Doom EternalW
Doom Eternal

Doom Eternal is a first-person shooter video game developed by id Software and published by Bethesda Softworks. The sequel to Doom (2016), and the fifth main game in the Doom series, it was released on March 20, 2020, for Windows, PlayStation 4, Stadia and Xbox One, with versions for Nintendo Switch, PlayStation 5 and Xbox Series X and Series S planned. Set some time after the events of the 2016 game, the story follows the Doom Slayer once again, on a mission to end Hell's consumption of Earth and foil the alien Maykrs' plans to exterminate humanity. It received critical acclaim, with praise for its campaign, graphics, level design, soundtrack and combat mechanics, though some disliked the increased focus on storytelling and its platforming sections.

Doom II RPGW
Doom II RPG

Doom II RPG is a first-person shooter role-playing video game developed and published by id Software. It is the sequel to Doom RPG. It was released for mobile phones on November 23, 2009 and for iPhones on February 8, 2010. It uses the Wolfenstein RPG engine and was developed by id partners Fountainhead Entertainment via the merger id Mobile.

Doom RPGW
Doom RPG

Doom RPG is a mobile phone game developed by Fountainhead Entertainment and published by JAMDAT Mobile. It combines the Doom first-person shooter franchise with role-playing video game elements. The storyline incorporates many similar events of Doom 3, but involves different characters than those in the third game.

Enemy Territory: Quake WarsW
Enemy Territory: Quake Wars

Enemy Territory: Quake Wars is a first-person shooter video game developed by Splash Damage and published by Activision for Microsoft Windows, Linux, Mac OS X, PlayStation 3 and Xbox 360. Quake Wars is set in the same science fiction universe as Quake II and Quake 4, with a minimal back-story serving as a prequel to Quake II. It is the second multiplayer-focused game in the Quake series after Quake III Arena.

Final DoomW
Final Doom

Final Doom is a first-person shooter video game developed by TeamTNT, and Dario and Milo Casali, and was released by id Software and distributed by GT Interactive Software in 1996. It was released for MS-DOS and Macintosh computers, as well as for the PlayStation, although the latter featured a selection of levels from Final Doom and from Master Levels for Doom II.

Heretic (video game)W
Heretic (video game)

Heretic is a dark fantasy first-person shooter video game released in 1994. It was developed by Raven Software and published by id Software through GT Interactive. The game was released on Steam on August 3, 2007.

Hexen IIW
Hexen II

Hexen II is a dark fantasy first-person shooter (FPS) video game developed by Raven Software from 1996 to 1997, then published by id Software and distributed by Activision. It is the third game in the Hexen/Heretic series, and the last in the Serpent Riders trilogy. It was later made available on Steam on August 3, 2007. Using a modified Quake engine, it features single-player and multiplayer game modes, as well as four character classes to choose from, each with different abilities. These include the "offensive" Paladin, the "defensive" Crusader, the spell-casting Necromancer, and the stealthy Assassin.

Hexen: Beyond HereticW
Hexen: Beyond Heretic

Hexen: Beyond Heretic is a dark fantasy first-person shooter video game developed by Raven Software and published by id Software through GT Interactive Software on October 30, 1995. It is the sequel to 1994's Heretic, and the second game in Raven Software's "Serpent Riders" trilogy, which culminated with Hexen II. The title comes from the German noun Hexen, which means "witches", and/or the verb hexen, which means "to cast a spell". Game producer John Romero stated that a third, unreleased game in this series was to be called Hecatomb.

Hovertank 3DW
Hovertank 3D

Hovertank 3D, also known under a variety of other names, is a vehicular combat game developed by id Software and published by Softdisk in April 1991.

Orcs & ElvesW
Orcs & Elves

Orcs & Elves is an adventure role-playing video game for the mobile phone and Nintendo DS. It was developed by id Software and Fountainhead Entertainment and published by EA Mobile and licensed by Nintendo for the DS version. It was released for mobile phone on May 1, 2006 before being ported to the Nintendo DS on November 15, 2007. The game is based on Doom RPG's engine and is id's first original intellectual property since Quake. The later DS port of the game included graphical enhancements, such as 3D environments and camera cutscenes, along with improved character sprites, two new levels and the use of the touchscreen feature.

Quake (video game)W
Quake (video game)

Quake is a first-person shooter video game developed by id Software and published by GT Interactive in 1996. It is the first game in the Quake series. In the game, players must find their way through various maze-like, medieval environments while battling a variety of monsters using an array of weaponry. The overall atmosphere is dark and gritty, with many stone textures and a rusty, capitalized font.

Quake 4W
Quake 4

Quake 4 is a military science fiction first-person shooter video game, the fourth title in the Quake series. The game was developed by Raven Software and published by Activision. Raven Software collaborated with id Software, the creators and developers of preceding Quake games. id Software supervised the development of the game as well as providing the id Tech 4 engine upon which it was built. Quake 4 went gold in early October 2005 and was released on October 18, 2005 for Microsoft Windows and later for Linux and OS X, as well as being a launch title for the Xbox 360. A special DVD Collectors Edition was released, including promotional material and the game Quake II with its expansions, The Reckoning and Ground Zero. The Xbox 360 version of Quake 4 is based on the Special Collectors Edition, and includes Quake II. On August 4, 2011, the game was made available through Steam.

Quake ChampionsW
Quake Champions

Quake Champions is a first-person shooter developed by id Software and published by Bethesda Softworks, as part of the Quake series of multiplayer shooters. Quake Champions is the fifth main entry in the Quake series after 2005's Quake 4. Since August 10, 2018, it has been free-to-play.

Quake IIW
Quake II

Quake II is a first-person shooter video game released in December 1997. It was developed by id Software and published by Activision. It is not a direct sequel to Quake; id decided to revert to an existing trademark when the game's fast-paced, tactile feel felt closer to a Quake game than a new franchise. The game's storyline is continued in its expansions and Quake 4.

Quake III ArenaW
Quake III Arena

Quake III Arena is a 1999 multiplayer-focused first-person shooter developed by id Software. It is the third game in the Quake series; it differs from previous games by excluding a story-based single-player mode and highly focusing on multiplayer gameplay. The single-player mode is played against computer-controlled bots. It features music composed by Sonic Mayhem and Front Line Assembly founder Bill Leeb.

Rage (video game)W
Rage (video game)

Rage is a first-person shooter video game developed by id Software, released in November 2010 for iOS, in October 2011 for Microsoft Windows, the PlayStation 3, and the Xbox 360, and in February 2012 for OS X. It was first shown as a tech demo at the 2007 Apple Worldwide Developers Conference and was announced at the QuakeCon. Rage uses id Software's id Tech 5 game engine and was the final game released by the company under the supervision of founder John Carmack.

Rage 2W
Rage 2

Rage 2 is a first-person shooter video game developed by Avalanche Studios in conjunction with id Software and published by Bethesda Softworks. The game is the sequel to the 2011 game Rage. The game was released for Microsoft Windows, PlayStation 4 and Xbox One on May 14, 2019. It received mixed reviews from critics, with praise for its combat but criticism for its story, characters, and open world gameplay.

Rescue RoverW
Rescue Rover

Rescue Rover is a puzzle video game that was developed by id Software and published by Softdisk in 1991. The game was distributed as shareware, with the first 10 levels making up the shareware version, and another 20 levels being present in the registered version.

Return to Castle WolfensteinW
Return to Castle Wolfenstein

Return to Castle Wolfenstein is a first-person shooter video game published by Activision, released on November 19, 2001 for Microsoft Windows and subsequently for PlayStation 2, Xbox, Linux and Macintosh. The game serves as both a remake and a reboot to the Wolfenstein series. It was developed by Gray Matter Interactive and Nerve Software developed its multiplayer mode. id Software, the creators of Wolfenstein 3D, oversaw the development and were credited as executive producers. The multiplayer side eventually became the most popular part of the game, and was influential in the genre. Splash Damage created some of the maps for the Game of the Year edition. A sequel, titled Wolfenstein, was released on August 18, 2009.

Shadow KnightsW
Shadow Knights

Shadow Knights - The Shogun of Death is a platform game created by id Software and published by Softdisk in 1991. Shadow Knights was first game created for Softdisk, who paid $5000 for it as part of id Software's contractual obligation to them. Shadow Knights was also marketed by Softdisk as part of "The Lost Game Collection of ID Software".

Wolfenstein (2009 video game)W
Wolfenstein (2009 video game)

Wolfenstein is a first-person shooter video game developed by Raven Software and published by Activision, part of the Wolfenstein video game series. It serves as a sequel to the 2001 entry Return to Castle Wolfenstein, albeit loosely; and uses an enhanced version of id Software's id Tech 4. It was released in August 2009 for Microsoft Windows, PlayStation 3 and Xbox 360, to a lukewarm to positive reception by critics; as well as poor commercial sales, selling a combined 100,000 copies within its first month. This was the final game id Software oversaw as an independent developer, released two months after their acquisition by ZeniMax Media in June 2009.

Wolfenstein 3DW
Wolfenstein 3D

Wolfenstein 3D is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992 for DOS, it was inspired by the 1981 Muse Software video game Castle Wolfenstein, and is the third installment in the Wolfenstein series. In Wolfenstein 3D, the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with knives and a variety of guns.

Wolfenstein RPGW
Wolfenstein RPG

Wolfenstein RPG is a first-person shooter and role-playing video game developed by id Software and Fountainhead Entertainment, released in September 2008 for mobile phones and in May 2009 for iOS.

Wolfenstein: Enemy TerritoryW
Wolfenstein: Enemy Territory

Wolfenstein: Enemy Territory is a free and open-source multiplayer first-person shooter video game set during World War II. It was originally planned to be released as a commercial expansion pack to Return to Castle Wolfenstein and later as a standalone game. However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a freeware standalone game. In January 2004, the source code for the game logic was released to the benefit of its modding community.