Dead Space (franchise)W
Dead Space (franchise)

Dead Space is a science fiction/horror video game series and media franchise created by Glen Schofield and Michael Condrey, developed by Visceral Games and published and owned by Electronic Arts. The franchise centers on a series of video games, and includes two films and several comic books and novels. It began in 2008 as an eponymous video game aimed at creating, in Schofield's words, "the most terrifying game we could acquire", the game was successful and spawned a prequel and later a sequel released in 2011.

Dead Space: AftermathW
Dead Space: Aftermath

Dead Space: Aftermath is a 2011 American science fiction horror film directed by Mike Disa, written by a team including Brandon Auman, and developed by Film Roman and Pumpkin Studios under the supervision of Electronic Arts. It was released direct-to-video on January 25, the same day as the 2011 survival horror video game Dead Space 2, published by Electronic Arts.

Dead Space: DownfallW
Dead Space: Downfall

Dead Space: Downfall is a 2008 American science fiction horror film directed by Chuck Patton, written by Justin Gray and Jimmy Palmiotti and developed by Film Roman under the supervision of Electronic Arts; Electronic Arts also published the 2008 survival horror video game Dead Space upon which the film is based. It first released direct-to-video in October, before seeing a television showing the following month on Starz Encore.

Dead Space: MartyrW
Dead Space: Martyr

Dead Space: Martyr is a 2010 science fiction novel by B.K. Evenson.

Gravity gunW
Gravity gun

A gravity gun is a type of device in video games, particularly first-person shooters using physics engines, whereby players can directly manipulate objects in the world, often allowing them to be used as projectiles against hostile characters. The concept was popularized by the gravity gun found in Valve's Half-Life 2, as well as the Temporal Uplink found in Free Radical Design's TimeSplitters: Future Perfect; although a similar concept was used by id Software during the production of the earlier game Doom 3, eventually leading to the introduction of a physics-based weapon in the expansion pack Resurrection of Evil. Later games, such as Portal, BioShock, Crysis, and Dead Space, have been influenced by the success of these physics-based weapons, adopting their own styles of comparable abilities or weapons.

File:Dead Space (mobile) gameplay.jpgW
File:Dead Space (mobile) gameplay.jpg

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File:Dead Space (mobile) logo.jpg

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File:Dead Space 1.jpg

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File:Dead Space 2 Box Art.jpg

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File:Dead Space 2 Screen.jpg

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File:Dead Space 3 - Planning Session.jpg

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File:Dead Space 3 PC game cover.jpg

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File:Dead Space Aftermath poster.jpg

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File:Dead Space Box Art.jpg

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File:Dead Space Downfall poster.jpg

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File:Dead Space Extraction.jpg

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File:Dead Space gameplay.jpg

File:Dead Space Ignition Coverart.pngW
File:Dead Space Ignition Coverart.png

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File:Dead Space logo.jpg

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File:DeadSpace2score.jpg

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File:DeadSpaceOST.jpg

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File:DS Ignition screenshot.jpg