Abuse (video game)W
Abuse (video game)

Abuse is a run and gun video game developed by Crack dot Com and published by Electronic Arts in North America and Origin Systems in Europe. It was released on February 29, 1996 for MS-DOS. A Mac OS port of the game was published by Bungie and released on March 5, 1997. The game's source code, along with some of the shareware content, has been in the public domain since the late 1990s and has been ported to Linux and many other platforms.

Destiny (video game)W
Destiny (video game)

Destiny is an online-only multiplayer first-person shooter video game developed by Bungie and previously published by Activision. Destiny is now self-published by Bungie after separating from Activision in 2019. It was released worldwide on September 9, 2014, for the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One consoles. Destiny marked Bungie's first new console franchise since the Halo series, and it was the first game in a ten-year agreement between Bungie and Activision. Set in a "mythic science fiction" world, the game features a multiplayer "shared-world" environment with elements of role-playing games. Activities in Destiny are divided among player versus environment (PvE) and player versus player (PvP) game types. In addition to normal story missions, PvE features three-player "strikes" and six-player raids. A free roam patrol mode is also available for each planet and features public events. PvP features objective-based modes, as well as traditional deathmatch game modes.

Destiny 2W
Destiny 2

Destiny 2 is a free-to-play online-only multiplayer first-person shooter video game developed by Bungie. It was originally released as a pay to play game in 2017 for the PlayStation 4, Xbox One, and Microsoft Windows platforms. It became free-to-play under the New Light title on October 1, 2019, followed by the game's release on Stadia the following month, and then the PlayStation 5 and Xbox Series X/S platforms in November 2020. The game was published by Activision until December 31, 2018, when Bungie acquired the publishing rights to the franchise. It is the sequel to 2014's Destiny and its subsequent expansions. Set in a "mythic science fiction" world, the game features a multiplayer "shared-world" environment with elements of role-playing games. Like the original, activities in Destiny 2 are divided among player versus environment (PvE) and player versus player (PvP) game types. In addition to normal story missions, PvE features three-player "strikes" and six-player raids. A free roam patrol mode is also available for each planet and features public events as well as activities not featured in the original. These activities have an emphasis on exploration of the planets and interactions with non-player characters (NPCs); the original Destiny only featured NPCs in social spaces. PvP features objective-based modes, as well as traditional deathmatch game modes.

Destiny 2: Beyond LightW
Destiny 2: Beyond Light

Destiny 2: Beyond Light is a major expansion for Destiny 2, a first-person shooter video game developed by Bungie. It was released on November 10, 2020, as the fifth expansion of Destiny 2. Players travel to Jupiter's icy moon Europa to confront the Fallen Kell Eramis, who plans to use the power of the Darkness to save her people and take revenge on the Traveler back on Earth, as she and many Fallen believe that the Traveler had abandoned them before the Golden Age of humanity. The player's Guardian also obtains this new Darkness-based power as a subclass called Stasis, which also features new abilities. The expansion sees the return of the Exo Stranger from the original Destiny's campaign, as well as Variks from the original game's House of Wolves expansion, both of which guides the Guardian on Europa. Furthermore, Beyond Light adds other content across the game, including missions, player versus environment locations, player gear, weaponry, and a raid. Beyond Light is the first expansion of Destiny 2 to be released on the PlayStation 5 and Xbox Series X/S platforms. Bungie described this expansion as the beginning of a new era for the Destiny franchise.

Destiny 2: ForsakenW
Destiny 2: Forsaken

Destiny 2: Forsaken is a major expansion for Destiny 2, a first-person shooter video game by Bungie. Released on September 4, 2018, as the third expansion of Destiny 2, it revolves around the player's Guardian seeking to avenge the death of Cayde-6 by the hands of Prince Uldren Sov. Uldren, corrupted by the Darkness, is in search of his lost sister, Queen Mara Sov, both of whom were thought to have died in Destiny: The Taken King. Along their journey, players face the Scorn, undead versions of the Fallen race that have been revived and morphed into a new race. Forsaken adds content across the game, including new missions, Player versus Environment locations, Player versus Player maps, player gear, weaponry, a brand new PvE/PvP hybrid game mode and a new raid. Upon the expansion's release, retailers also issued Destiny 2: Forsaken Legendary Collection, which included the Destiny 2 base game, Forsaken, and the previous two expansions, Curse of Osiris and Warmind. An Annual Pass was also released alongside the expansion, which granted access to the seasonal content for Year 2 of the game.

Destiny 2: ShadowkeepW
Destiny 2: Shadowkeep

Destiny 2: Shadowkeep is the fourth expansion for Destiny 2, a first-person shooter video game developed by Bungie. Released on October 1, 2019, it was the first major expansion to be published independently by Bungie after acquiring publishing rights for the series from Activision in early 2019, as well as the first to arrive on Steam rather than the Battle.net client which had been used since Destiny 2's launch. The expansion returns players to the Moon as a playable destination, with the location reprised and expanded upon from the original version of the first Destiny game. The story sees the return of Eris Morn, who had been absent since the events of Destiny 2's original base campaign. Eris seeks the help of the Guardian in defeating "Nightmares" that she released into the Solar System, which are manifestations of the Guardian's past. Players face off against their previous adversaries, which are being resurrected by the Darkness, the ancient enemy of the Traveler. Throughout the story, Eris and the Guardian work together to figure out the cause of this unleashed madness and do what they can to put a stop to it. Shadowkeep includes new content for every aspect of the game; including new missions, new Player versus Environment (PvE) locations, Player versus Player (PvP) maps, weapons, armor, exotic gear, a new raid, as well as further fundamental changes to the core functionality of the game, including a revamped armor system.

Destiny: Rise of IronW
Destiny: Rise of Iron

Destiny: Rise of Iron is a major expansion for Bungie's first-person shooter, Destiny. The expansion was released on September 20, 2016, as the fourth and last expansion of Destiny. It revolves around the Fallen enemy race, as they have breached the Wall that surrounds Earth's last safe city and are utilizing the SIVA virus, a Golden Age nanotechnology characterized by self-replication and self-assembly. Lord Saladin, the last known remaining Iron Lord, guides players to become a new generation of Iron Lords and wipe out SIVA. Rise of Iron adds content across the game, including a new campaign, new missions, new Player versus Environment (PvE) locations, new Player versus Player (PvP) maps, a new PvP game mode, player gear, weaponry, a new social space, and a new raid.

Destiny: The Taken KingW
Destiny: The Taken King

Destiny: The Taken King is a major expansion for Bungie's first-person shooter, Destiny. Released on September 15, 2015, as the third expansion of Destiny, it revolves around Oryx, The Taken King and his plot for revenge after players slew his son Crota in Destiny's first downloadable content (DLC) pack, The Dark Below. Players must face the "Taken", Oryx's army of corrupted aliens forced to fight for him. The Taken King adds content across the game, including new missions, a Player versus Environment location, Player versus Player maps, player gear, weaponry, and a new raid. Upon the expansion's release, retailers also issued Destiny: The Taken King Legendary Edition which includes Destiny , The Taken King, and the previous two expansions, The Dark Below and House of Wolves.

Halo: Combat EvolvedW
Halo: Combat Evolved

Halo: Combat Evolved is a first-person shooter video game developed by Bungie and published by Microsoft Game Studios. It was released as a launch title for Microsoft's Xbox video game console on November 15, 2001. Microsoft released versions of the game for Windows and Mac OS X in 2003. The game was later released as a downloadable Xbox Original for the Xbox 360. Halo is set in the twenty-sixth century, with the player assuming the role of the Master Chief, a cybernetically enhanced supersoldier. The Chief is accompanied by Cortana, an artificial intelligence. Players battle various aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world.

Halo 2W
Halo 2

Halo 2 is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios. Released for the Xbox, the game is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved. The game features a new game engine, added weapons and vehicles, and new multiplayer maps. The game shipped with global multiplayer matchmaking via Microsoft's Xbox Live service. In Halo 2's campaign story, the player assumes the roles of both the human Master Chief and the alien Arbiter in a 26th-century conflict between the human United Nations Space Command, the genocidal Covenant, and the parasitic Flood.

Halo 3W
Halo 3

Halo 3 is a 2007 first-person shooter game developed by Bungie for the Xbox 360 console. The third installment in the Halo franchise, the game concludes the story arc begun in 2001's Halo: Combat Evolved and continued in 2004's Halo 2. Halo 3's story centers on the interstellar war between twenty-sixth century humanity, a collection of alien races known as the Covenant, and the alien parasite Flood. The player assumes the role of the Master Chief, a cybernetically enhanced supersoldier, as he battles the Covenant and the Flood. The game features vehicles, weapons, and gameplay elements not present in previous titles of the series, as well as the addition of saved gameplay films, file sharing, and the Forge map editor—a utility which allows the player to perform modifications to multiplayer levels.

Halo 3: ODSTW
Halo 3: ODST

Halo 3: ODST is a 2009 first-person shooter game developed by Bungie and published by Microsoft Game Studios. The fourth installment in the Halo franchise, it was released on the Xbox 360 in September 2009. Players assume the roles of United Nations Space Command soldiers, known as "Orbital Drop Shock Troopers" or ODSTs, during and after the events of Halo 2. In the game's campaign mode, players explore the ruined city of New Mombasa to discover what happened to their missing teammates in the midst of an alien invasion. In the "Firefight" multiplayer option, players battle increasingly difficult waves of enemies to score points and survive as long as possible; Halo 3's multiplayer is contained on a separate disc packaged with ODST.

Halo: ReachW
Halo: Reach

Halo: Reach is a 2010 first-person shooter developed by Bungie and published by Microsoft Game Studios, originally for the Xbox 360. The fifth installment in the Halo series and a direct prequel to Halo: Combat Evolved, Reach was released worldwide in September 2010. The game takes place in the year 2552, where humanity is locked in a war with the alien Covenant. Players control Noble Six, a member of an elite supersoldier squad, when the human world known as Reach falls under Covenant attack.

Minotaur: The Labyrinths of CreteW
Minotaur: The Labyrinths of Crete

Minotaur: The Labyrinths of Crete is a 1992 role-playing adventure video game for Macintosh by Bungie; produced by Jason Jones and Alex Seropian. The game distinguished itself from other games of its time by including a multiplayer mode that functioned over the AppleTalk protocol or Point-to-Point Protocol. A single-player exploration mode was also available, however this mode had no end goal and was useful to discover how the various items found in the maze operated. The game originated in 1988 as an Apple ][ game played over a modem between two opponents, but was never officially released on that platform.

Myth II: SoulblighterW
Myth II: Soulblighter

Myth II: Soulblighter is a 1998 real-time tactics video game developed by Bungie for Microsoft Windows and Mac OS. Published by Bungie in North America and by GT Interactive Software in Europe, the game was also ported to Linux by Loki Entertainment. It is the second game in the Myth series, and a sequel to Myth: The Fallen Lords. In 1999, an expansion pack, Myth II: Chimera, was released. Developed by the Badlands mapmaking group, in association with Bungie, Chimera is set ten years after Soulblighter. Originally released as a free download, Chimera was later published by Bungie as part of the Total Codex bundle, incorporating it into the official Myth canon. In 2001, a third Myth game was released, Myth III: The Wolf Age, set one thousand years prior to The Fallen Lords, and developed by MumboJumbo.

Myth: The Fallen LordsW
Myth: The Fallen Lords

Myth: The Fallen Lords is a 1997 real-time tactics video game developed by Bungie for Microsoft Windows and Mac OS. Released in November 1997 in North America and in February 1998 in Europe, the game was published by Bungie in North America and by Eidos Interactive in Europe. At the time, Bungie was known primarily as developers of Mac games, and The Fallen Lords was the first game they had developed and released simultaneously for both PC and Mac. It is the first game in the Myth series, which also includes a sequel, Myth II: Soulblighter, set sixty years after the events of the first game, and also developed by Bungie, and a prequel, Myth III: The Wolf Age, set one thousand years prior to the events depicted in The Fallen Lords, and developed by MumboJumbo.

Oni (video game)W
Oni (video game)

Oni is a third-person action video game developed by Bungie West, a division of Bungie. Released in 2001, it was Bungie West's only game. Gameplay consists of third-person shooting with hand-to-hand combat, with a focus on the latter. Originally planned just for the Mac OS and Windows, a PlayStation 2 port was concurrently developed by Rockstar Canada. The game's style was largely inspired by Ghost in the Shell and Akira and shares the same genre, being set in a cyberpunk world.

Pathways into DarknessW
Pathways into Darkness

Pathways into Darkness is a first-person shooter adventure video game developed and published by Bungie in 1993, for Apple Macintosh personal computers. Players assume the role of a Special Forces soldier who must stop a powerful, godlike being from awakening and destroying the world. Players solve puzzles and defeat enemies to unlock parts of a pyramid where the god sleeps; the game's ending changes depending on player actions.