
Against All Odds is an Adobe Flash video game developed by UNHCR designed to teach players about the plight of refugees. Originally released in Swedish in 2005, the game has been translated into several languages, the English edition of which was released in November 2007.

Angry Brides is an online flash-based browser game on Facebook. It was launched by the matchmaking site Shaadi.com to help raise awareness of dowry harassment in India.

Cart Life is a simulation video game developed by Richard Hofmeier using Adventure Game Studio for Microsoft Windows released in 2010. The game was added to Steam in March 2013 but later removed when Hofmeier released the full source code for free. The game is designed on a pixel-grid in grayscale, with minimal detail, to better allow the player to deduce the mood of each of the three vendor characters.

Darfur is Dying is a flash-based browser game about the crisis in Darfur, western Sudan. The game won the Darfur Digital Activist Contest sponsored by mtvU. Released in April 2006, more than 800,000 people had played by September that year. It is classified as a serious game, specifically a newsgame.

Escape from Woomera is an unfinished point-and-click adventure video game, intended to criticise the treatment of mandatorily detained asylum seekers in Australia as well as the Australian government's attempt to impose a media blackout on the detention centres. In the game, the player assumes the role of Mustafa, an Iranian asylum seeker being held at Woomera Immigration Reception and Processing Centre. Mustafa's request for asylum has been denied, and, fearing that he will be killed by the Iranian government upon his repatriation to Iran, he decides to attempt to escape Woomera. Mustafa must explore Woomera and speak with other individuals at the centre to devise and execute an escape plan.
Floodsim is a flash-based serious game created by Norwich Union in cooperation with Playgen in 2008 in order to raise awareness of the dangers that flooding present to the United Kingdom. The goal of the game is to protect the people of the United Kingdom from floods that damage the economy and lives of the people through an assortment of realistic means over a time span of three years.

Freedom! is an educational computer game developed and published by the Minnesota Educational Computing Consortium (MECC). Based on similar gameplay from MECC's earlier The Oregon Trail, the player assumes the role of a runaway slave in the Antebellum Period of American history who is trying to reach the North through the Underground Railroad. The game was developed with help of an African-American consultant who guided MECC on appropriate graphics and dialect that represented the era. It is recognized as one of the first video games dealing with the topic of slavery.

Games for Change is a movement and community of practice dedicated to using digital games for social change. It is also a subgenre of the larger genre of serious games, along with other subgenres such as newsgames and educational games. An individual game may also be referred to as a "game for change" if it is produced by this community or shares its ideals.

Global Conflicts: Latin America is a serious game. It was developed by Serious Games Interactive for Mac OS X and Microsoft Windows.

Global Conflicts: Palestine is a Serious game. It was developed by Danish studio Serious Games Interactive for Mac OS X and Microsoft Windows. A sequel, Global Conflicts: Latin America, was released in 2008.

Kaboom: The Suicide Bombing Game, often referred to as Kaboom!, is a free browser game. It was released on Newgrounds in April 2002.

McDonald's Video Game is a Flash online game published and developed by the Italy-based group Molleindustria in 2006. It is described as an "anti-advergame", meaning a satire of various companies and its business practices.

Papers, Please is a puzzle simulation video game created by indie game developer Lucas Pope, developed and published through his production company, 3909 LLC. The game was released on August 8, 2013 for Microsoft Windows and OS X, for Linux on February 12, 2014 and for iOS on December 12, 2014. A port for the PlayStation Vita was announced in August 2014, and was then released on December 12, 2017.

PeaceMaker is a video game developed by ImpactGames, and published in February 2007 for Windows, Mac OS and Android. It is a government simulation game which simulates the Israeli–Palestinian conflict. Labelled as a serious game, it is often pitched as "a video game to promote peace".

Real Lives is a 2001 educational video game designed by Educational Simulations and now taken over by Neeti Solutions, Pune, India. The third version of the game is currently running after including player feedback in its development. It allows players to live out lives of randomly generated people on Earth. Players are allowed to choose their occupation, living conditions, social activities, and start families, but all their decisions are affected by available statistical real data. For example, if your character was born a girl in India, a database of Indian girl's names would be consulted as well as a database of Indian last names, Indian cities, Indian health statistics, etc. Throughout the game player's lives can be affected by random events such as floods, outbreaks of war, disease, car accidents and other major life changing events. Players get to play from the moment of birth until they die. Older features from the 2010 edition include a three-dimensional face for the player character and his or her relatives, the ability to start a business as an alternative of finding jobs and Google Maps connectivity.

Rendition is a 2007 work of interactive fiction by "nespresso", written using Inform 7 and published in z-code format, in which the player performs an interrogation of a suspected terrorist. The game describes itself as a "political art experiment in text adventure form". It was submitted to the 2007 Interactive Fiction Art Show in the "Portrait" category.

SimHealth: The National Health Care Simulation is a management simulation video game, developed by Thinking Tools and published by Maxis with assistance from the Markle Foundation for MS-DOS in 1994. It is a simulation of the U.S. Healthcare system. The game was released during Congressional debates on the Clinton health care plan.