The Book of Games Volume 1W
The Book of Games Volume 1

The Book of Games Volume 1 is a game compendium by gameXplore, examining 150 video games from 2005 through 2006 covering most of the current game platforms. It covers topics such as the future of games, game heroes, from games to movies, and research on games.

The Book of Games Volume 2W
The Book of Games Volume 2

The Book of Games Volume 2 is a game compendium by gameXplore, examining 100 video games from November 2006 through November 2007 covering most of the current game platforms. It covers topics such as Hardcore Gaming, LAN Events, Indie Game Development, Videogames as Art, Music in Games, Professional Gamers, Future of Games, etc. It contains interviews with Tony Hawk, Rob Pardo, Al Lowe, Jun Takeuchi and Petter Solberg.

Chris Crawford on Game DesignW
Chris Crawford on Game Design

Chris Crawford on Game Design (ISBN 0-13-146099-4) is a book about computer and video game design by Chris Crawford. Although referred to as the second edition of The Art of Computer Game Design, it is in fact a completely new book. It was published by Peachpit under the New Riders imprint in 2003. It includes Crawford's response to recent game developments, such as The Sims, and dedicates a chapter to each of his first 14 published games: Tanktics, Legionnaire, Wizard, Energy Czar, Scram, Eastern Front (1941), Gossip, Excalibur, Balance of Power, Patton Versus Rommel, Siboot, The Global Dilemma: Guns & Butter, Balance of the Planet and Patton Strikes Back.

How to Be a Complete BastardW
How to Be a Complete Bastard

How to be a Complete Bastard is a 1986 book by Adrian Edmondson, Mark Leigh and Mike Lepine. ISBN 0-86369-182-X ISBN 978-0863691829

Jacked: The Outlaw Story of Grand Theft AutoW
Jacked: The Outlaw Story of Grand Theft Auto

Jacked: The Outlaw Story of Grand Theft Auto is a 2012 book by David Kushner that describes the history of Grand Theft Auto and its founders Sam Houser and Dan Houser. It describes some of the controversies that the game went through, such as fights with Jack Thompson, its continual attempts to push up against societal limits, and the attempt to cover up the Hot Coffee mod in the release of GTA: San Andreas.

Minecraft (book)W
Minecraft (book)

Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game That Changed Everything is a book written by Daniel Goldberg and Linus Larsson about the story of Minecraft and its creator, Markus "Notch" Persson. The book was released on October 17, 2013.

Replay: The History of Video GamesW
Replay: The History of Video Games

Replay: The History of Video Games is a book on the history of video games by Tristan Donovan.

Rogue LeadersW
Rogue Leaders

Rogue Leaders: The Story of LucasArts is a book about the history of the video game developer and publisher LucasArts, by PlayStation: The Official Magazine's Editor-in-Chief Rob Smith, with a foreword by George Lucas.

Sex in Video GamesW
Sex in Video Games

Sex in Video Games is a nonfiction book by Brenda Romero about the history of human sexual behavior in video games.

Smartbomb (book)W
Smartbomb (book)

Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution is a book written by journalists Heather Chaplin and Aaron Ruby. It was published on November 4, 2005, by Algonquin Books. It is the authors' first book and the work of five years of research.